A game about the Iranian Revolution made by the Iranian-born videogame director/producer Navid Khonsari - http://en.wikipedia.org/wiki/Navid_Khonsari - who is one of the creative forces behind Grand Theft Auto series among other successful videogames.
Since the production of the game Khonsari has been suspected of being a spy and is not alowed back into Iran where he has family.
This Man’s Making a Game About His Native Iran. So, Of Course, They Branded Him a Spy.
Full story here: http://kotaku.com/5921067/this-mans-making-a-game-about-his-native-iran-so-of-course-they-branded-him-a-spy
1979: The Game
Players will be controlling an Iranian-born protagonist who's lived in America. "The character's parents are professors at Fletcher School of Law and Diplomacy at Tufts University. He attends school there and eventually winds up in foreign service circles and as part of Operation Eagle Claw." Eagle Claw was the codename for the U.S Military mission that tried to free the American diplomats being held hostage. It failed to do so and left eight American soldiers dead when two helicopters crashed into each other.
"[The American military] actually took a number of Iranians with them so that they could be the guys driving the trucks when they were transporting the hostages to the helicopters. So the main character is one of those guys. He's going there as a driver, as an interpreter and partially as a political strategist."
Khonsari's quick to point out that 1979's hero isn't a soldier. "He's not picking up a gun and kicking ass. But he has been trained, though, so he can protect himself." Expect hand-to-hand combat and stealth as some of the gameplay elements but there's no over-arching motivation to complete any world-saving missions. All the character wants is to get out of Iran. As players try various escape methods, they'll travel the land and learn about the sociopolitical texture and forces in opposition to the Ayatollah Khomeni.
Khonsari says players will get glimpses at life in late 1970s Iran from different vantage points. He wants the game to show players what it's like to have to cover up if you're a woman in a fundamentalist Muslim regime, what the tensions of being constantly monitored by social police might feel like and even what might be driving the extreme anti-American sentiment of a Mojahedeen party member.
(Wanna watch a 2011 interview with him about this game? (really interesting) go here - http://www.youtube.com/watch?v=TtdIde6alHU - 28 minutes long...)
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