New World War 2 Strategy Game R.U.S.E.

Developed by Eugen Systems, R.U.S.E is set to refresh the strategy genre, introducing deception techniques that will let you bluff your enemy in order to lead your nation's army to victory. Camouflage your troops, lure your opponent with decoy units, sabotage his logistics: strategy is intuitive and carefully thought out at the same time.
R.U.S.E. features cutting edge graphics and effects, the outstanding IRISZOOM™ Engine, immersive combat and a simplified interface that allows you to determine your nation’s strategy to defeat your enemies.
R.U.S.E. is scheduled for release during Q1 2010 on Windows-based PC, Xbox 360® system and PlayStation®3 computer entertainment system.
The announcement trailer is worth a thousand words, and will give you a feeling of the spirit of R.U.S.E.’s game mechanics.

Deception is the essence of R.U.S.E.’s gameplay, just as it is the core of warfare: deception techniques such as espionage, decoys and radio silence played an essential role during World War II and continue to figure in modern conflicts. R.U.S.E. features deception cards – also known as ruses – that let you apply a deception technique to a specific sector in the map. The ruses are split into three categories :
- Reveal: these ruses such as the Spy Plan or Decryption are useful in order to understand or uncover your enemy’s actions.
- Hide: the Radio Silence or Camouflage Net will let you hide your troops or buildings from your opponent’s radar.
- Fake: the last category of ruses is used to trick your enemy, to make him believe what you want him to believe. The Decoy Offensive simulates an attack to confuse your adversary.
- video encodings still in process -